*epic scream*

This is an unofficial patch, by AshLancer. Among other things, it fixes:

- Crash during the Initiation challenge
- Overflow errors when exporting character file
- Music loops and music stopping when releasing Johari
- Missing points for all classes
- Not being able to train Climbing and Lockpicking, etc.


In addition here's a small part of the Readme file:

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Introduction:
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Welcome to the very first QFG3 fan patch! 26 years ago, Sierra and the Coles released the third entry in the Quest For Glory series to near-universal acclaim in 1992. However, anyone who's played this game can tell you that it had some nasty, obnoxious bugs which sent many users crashing to their desktops and hampered replayability for decades. I've been playing this game on and off over the last 20 years, constantly staring at that 497/500 puzzle point score on my Paladin's status screen and remaining frustrated at an inability to bring closure to his journey. Now at last, I'm very proud to release this monumental personal achievement to the community in an attempt to give back to one of the greatest RPG series that I've ever had the honor of playing as a kid.

Quest for Glory 3: Wages of War is probably the least discussed game in the series. It's riddled with design flaws, lack of content, inconsistencies, glitches, crashes, and script errors. Due to poor management and being that it was never planned as an entry, it didn't get enough of a budget attached and was rushed out along with roughly 6 months of development time and playtesting still incomplete. Yet despite all of its flaws, a lot of fans still fondly remember QFG3 for its originality and unique identity. It was one of the only RPGs at the time to feature an African-styled savanna and jungle setting. The characters are still as well-written and endearing as any of the other games in the series. The story, although linear for the most part, delivers a timeless message that continues to hold weight even in today's world. And a lot of the background artwork still presents itself as one of the finest and most detailed examples of VGA graphics from early 90's era PC gaming.

This patch is the culmination of the last 6 months I've spent playing, testing, learning, and recoding the scripts of QFG3 in an effort to polish what I and many others often consider to be the buggiest game in the series. It's also an attempt to increase awareness and to encourage more people, both old and new to the series, to play this game!

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Requirements:
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This patch is for updating QFG3 from any previous version up to 1.2A (the A stands for my name!). If you are running this patch and your game version doesn't say "1.2A" in the game's About section, then either you haven't installed the patch properly, or your copy of the zip is a fake. You can check the About section by bringing up the options menu and clicking on the Sierra mountain logo.

You'll need a copy of QFG3 installed on your device from either a 3.5" floppy, CD-ROM, Steam, or GoG. You do NOT need to install the NewRisingSun speed fixes. They are included in my patch. You will also most likely need a DOS emulator to run the game, depending on your system. The best two currently available are DosBox and ScummVM. This patch is fully compatible with either emulator, although ScummVM users please be aware of known issues listed below.

It's HIGHLY recommended that you start a new game in order to take full advantage of this patch. Depending on where you saved before installing, you may encounter glitches, or you may not be able to load your save at all.

This patch is currently only compatible with the ENGLISH version of QFG3. Sincerest apologies to all foreign language users. I hope to release an international version soon!